![]() ![]() In addition, many of these battles involve either taking and holding three victory points, surrounding the enemy base or defending against a few waves of attacks, all of which can best be achieved by immediately aggressively moving up to either capture the points or to meet the enemy at their spawn. Therefore, you probably want forces best able to deal with such an enemy order of battle. In these battles, most of your enemies are infantry or light vehicles, rarely mediums, and almost never heavy tanks. You’ll usually want to play those in order to get more awards and to avoid your companies from taking damage. The most common battle you’ll be fighting is skirmishes. If you have no idea what I’m talking about, it’ll become clear soon enough. This upgrade is shared by all companies in the first column, third row. Planes/Ships aren’t necessarily worth it, it’s just that the opportunity costs of more companies are so high, so until about 20-30 turns in, you almost always want more companies instead of any ships/planes. Aircraft Carriers may be worth your time, need more investigation. Thoughts on Campaign Units (other than companies)īattleships cost way too much pop for what they do. ![]() However, if you’re short on time, this is my recommendation for what companies to choose for the campaign: Start with US Special Forces, build only those, and rush for the town to unlock UK armor, then just build those until you reach the pop cap. The purpose of this guide is to help you dear reader to hopefully not suffer through the same mistakes I made when I started playing this game and therefore make better-informed decisions than I did at the time. This is a work in progress and just contains the skeleton of what I’d like this guide to eventually become. ![]()
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